Another Winner From Gary D. Schmidt

Don’t judge a book by its cover.

This metaphorical phrase is a powerful theme of Jupiter Rising, by Gary D. Schmidt, author of two Newbery Honor books.

As the book launches, high school student Jack is mourning the loss of his step brother Joseph in a tragic event. Joseph, a teen father, leaves behind his orphaned daughter, Jupiter, who lives with Jack and his parents. In a move that makes no one happy, Jack’s P.E. coach assigns Jack to run with fellow student Jay to prepare for the school cross-country team.

At the beginning, I was tempted to label one character as an insensitive bully, another as pushy, a third as an irresponsible loser. At least Jupiter had Jack and Jack’s parents to look after her after her father’s death.

Like Jack, I learned that several of the people in his life are not who he thinks they are. And another gut-wrenching loss looms. No one will be left unaffected in a staggering series of events.

Jupiter Rising is one more compelling story by my favorite author of books for children, young adults, and everyone else. Schmidt creates characters who carry baggage and qualities that he unveils in tantalizing sequences. It is a sequel to Orbiting Jupiter, but can stand on its own.

If you are looking for another superb Schmidt book, try Okay for Now, which redefined excellence in youth literature for me.

Ready Player Two: Does It Measure Up?

Imagine an alternate reality where people can do more than see, hear, and control a “game.” Instead, the events are real and the library is massive. And in the new world, people are actually reliving (that means all the senses) a person’s experience, feeling everything that person felt. Adults can choose something they would like to do and in whose body they would like to do it. For up to 12 hours a day. Yep, even sex.

Do you see problems with this alternate world? Ethics? Addiction? Confusion? Privacy? A devaluation of “real” life? An end of the world as we know it?

Those were some of my questions as I read the first part of Ready Player Two, Ernest Cline’s sequel to the hugely successful Ready Player One. I expected Cline’s story to explore more about these dilemmas within an adventure story comparable to the action of his first book. But, most of the time, I was left considering my questions on my own.

There was plenty of action. Maybe too much, too fast. Fans of John Hughes’ movies, Prince’s music and life, even the Lord of the Rings, may love the rapid-fire references.

The book is full of riddles, avatars, time travel, teleporting, dark events, “needle drops,” and more. It kept my attention most of the way. But, unlike how I felt while I read the first book, I was not on the edge of my seat.